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Misc:
System
- Session 009: Norrix gets interrogated by the Wildt Mercenary Guild with nine others.
- Session 009: After a while, Sir Andre enters the room and announces the guild champion. It’s Damjan.
- Session 009: Damjan has a meeting with Lemoine at the guild building.
- Session 009: Damjan decides to join the other party to participate. They want him to speak with a higher-up in the guild.
- Session 009: There is an selection fight to decide the guild champion for the event. Norrix decides to participate.
- Session 009: Damjan wants look for favor in a temple. There is a small temple of S’Allamer.
- Session 009: I ask one of the townsfolk for information of the competition. He explains there will be two rounds in the town center. The first round will be for points and the second round will be one-on-one fights. Both of the two main parties, the Apothecaries and the Mercenaries, are still looking for a champions.
- Session 009: We arrive at the town center. It hovers over the river running through the city. It is surrounded by several buildings depicting four banners.
- Session 009: We come across some rough-looking mercenaries near the entrance. They ask us for identification.
- Session 009: We spend two days traveling to Wildt. It’s the first of Rowan.
- Session 009: Damjan is accepted as the Apothecary Champion after meeting a familiar face.
- Session 009: After failing to be selected as the Mercenary Champion, Norrix manages to frame his rival for murder he committed.
- Session 009: We learn of a yearly tradition of the town.
- Session 009: We arrived in Wildt.
- Session 008: We find a Tomb Tree Rod and a Darkwood Wand. Ravahn identifies them to be used for Necromancy.
- Session 008: We burn the Necromancy Tome.
- Session 008: We find and identify Fire Arrows.
- Session 008: We decide to enter the Manor together. As we enter, there is a painting of a lion.
- Session 008: We decide to camp near the Manor for the night.
- Session 008: We decide to head to the Library.
- Session 008: Aleksi tells us about a Fair in Wildt. During the Fair the Mercenary Guild and Adventurer’s Guild bet on fighters in a competition.
- Session 008: We learn about Ley Lines and !!an ancient mage!! in the Manor of Muroliva.
- Session 008: We decide to burn the Tome before leaving.
- Session 008: We find some necromancy gear: a Tome, a Wand, and a Rod.
- Session 008: We learn of a nearby ruined manor.
- Session 007: We take control of Narre as Eckart makes his escape.
- Session 007: We fight our way towards to Wizard Tower to challenge Eckart’s rule.
- Session 006: We defeat his minions and give chase to the Tower.
- Session 006: We have teamed up with Imtrud and the Miners to take the Keep.
- Session 005: We worked together with the Mine workers to attack the keep.
- Session 005: I made some Cookies and gave them to the guards.
- Session 005: We spent some time preparing and gathering intel.
- Session 004: We met with the leader of the suppressed Mine workers to plan a coup.
- Session 004: We learned more about the Cognoscenti from their leader.
- Session 004: We cleared the Sky Moss clinging to Narre’s Wizard Tower.
- Session 004: We cleared the farms of Gourdlings.
- Session 003: I nod. “They got this.”
- Session 003: We head over to the farms. The farmers point us to the field. “Those Onions will pummel you if you’re not careful.”
- Session 003: The gorilla gives us the details.
- Session 003: “I want you to clear a field of Onions near the outskirts of Narre. They…pack a punch. Hildegart will give you the details. Report to me when you are done.” Eckart turns around and walks upstairs.
- Session 003: Master Eckart laughs. “All in due time my dear, all in due time.” He returns to his previous, more serious demeanor. “As you may have noticed, we have a little Sky Moss related problem. I want you to solve that, but first I need to know if you’re up for the task.”
- Session 003: Eckart interrupts me. “You’re adventurers, looking for quests, Red badge level…mostly” as he gives Morale a look.
- Session 003: The figure nods. “I’m Master Eckart, the Head wizard of Narre.”
- Session 003: “Master Ekhart is not available for visits. Now please leave.” The gorilla states as she looks down upon us.
- Session 003: We head towards the tower. Upon entering we a greeted by a big gorilla.
- Session 003: We arrive in Narre. As Aleksi told us, the Sky Moss is stuck to a big black tower in the middle of Narre.
- Session 003: “They aren’t exactly guarding something.” Leon says.
- Session 003: On our way to Narre we pass along a keep. It seems well guarded.
- Session 003: “Maybe we can help them clear it!” I say with a smile.
- Session 003: “I heard there is a fair in Wildt in a few weeks. You might want to check it out.”
- Session 003: Aleksi grabs his lute “Narre is a place of divide. Between menacing Mages and many Miners. Rich and poor living under one name but divided by the north and the south.”
- Session 003: We are traveling with Leon’s cart towards Narre.
- Session 003: “Next!” The secretary screams as we leave the building.
- Session 003: “We have come to return something” I say as I put down the Blue level quest Morale took earlier.
- Session 003: We head over to the Guild building.
- Session 003: We are tasked to clear out some gourdlings on Narre’s nearby farmlands.
- Session 003: We met with Narre’s leader in an ominous tower.
- Session 003: We arrive in Narre, passing a keep on its outskirts.
- Session 002: We report the Defeat the Gourdlings to the Guild. The next day they promote us to the Red Level Guild Badge.
- Session 002: We swiftly strike down the animated Gourdlings and return to Opeden.
- Session 002: As we approach the ruins of a town, we notice a field of Gourdlings.
- Session 002: We travel to the north to face the Gourdlings.
- Session 002: Arnoud points us to another quest: a bunch of Gourdlings are causing trouble to the north.
- Session 002: We hand over the bandits to the guild.
- Session 002: As we approach Opeden, we notice a cloud of Sky Moss hanging above the town. It appears to be slowly hovering towards the east, towards Narre.
- Session 002: We tie up the monkeys and carry them back to Opeden.
- Session 002: We barge inside, capturing the remaining monkeys including Steven.
- Session 002: We quickly fell most of the monkeys. The remaining monkeys are hiding in the windmill.
- Session 002: Morale flies up and dives towards the bandit in the back. Norrix charges in as Damjan notches an arrow.
- Session 002: We prepare to confront the bandits.
- Session 002: As we move into the bushes, we can see a glimpse of Steven meeting up with a group of monkeys. As Steven walks into an old, abandoned windmill.
- Session 002: After about an hour, Steven suddenly dashes towards the bushes. We briefly wait before walking to the bushes.
- Session 002: We back off and follow Steven from a larger distance.
- Session 002: I quickly dash towards Steven. “Hey Steven” I muster as innocently as I can. “I heard the bandits near Narre were all supposedly monkeys. Have you heard anything about it?”
- Session 002: We follow Steven to the outskirts of Opeden. Suddenly, he turns around and looks at us.
- Session 002: We quickly agree to tail him.
- Session 002: Norrix walks back to the bar as Damjan ponders. “A free ride and a potential ally. Hmm.” Damjan thinks out loud. “Alright. We’ll see what we can do.”
- Session 002: “I can offer you a free ride to Narre.” Leon states.
- Session 002: “Leon. Terrible.” The figure responds. “Bandits in the woods nearby make it impossible to travel to Narre. Business has been down as a result. Can’t travel as long as those monkeys are hiding there.”
- Session 002: We enter the tavern. A figure sits at a table, looking a bit desperate.
- Session 002: We learned of a mossy cloud floating towards Narre.
- Session 002: We cleared out some abandoned ruins from some gourdlings that were causing trouble.
- Session 002: We helped Leon by allowing safe passage to Narre.
- Session 001: We decide to spend the night at the tavern. The next day, we prepare to head out on a quest.
- Session 001: We meet Arnoud in the tavern.
- Session 001: We enter the tavern. Immediately we notice a ring where a gorilla and a bat are fighting. The bat quickly gets defeated by the way bigger opponent.
- Session 001: We walk towards the tavern.
- Session 001: We show our Green Level Guild Badge to the gorilla. He denies us entrance to the building.
- Session 001: As we approach the guild building entrance, we are stopped by two guards: A gorilla and a monkey.
- Session 001: Morale heads to the tavern as the rest of the party heads to the guild building.
- Session 001: We arrive at Opeden.
- Session 001: We accepted a quest to deal with some bandits from Leon.
- Session 001: Aleksi joined the Party.
- Session 001: We arrived at Opeden.