Character info
- Name: Gladius Gemini
- Stage Name: Simulo Simia
- Species: Monkey
- Career: Sword Dancer
- XP: -
Equipment and Items
Item | Weight | Quantity | Carried |
---|
Martial Sword | 1/4 | 1 | Yes (worn) |
Scholary Sword | 1/4 | 1 | Yes (worn) |
Silk Armor | 1/2 | 1 | Yes (worn) |
Letter of Recommendation: Sword Dancer | - | 1 | Yes |
Total (carried) | 2 | - | - |
Total | 2 | - | - |
Consumable | Weight | Quantity | Carried |
---|
First Aid Kit | 1/4 | 1 | Yes |
Tools, Lock picks (proscribed) | 1/8 | 1 | Yes |
Lantern, Hooded | 1/8 | 1 | Yes |
Fire Kit | 1/8 | 1 | Yes |
Rope, 22 paces long | 1/4 | 1 | Yes |
Chalk | 1/16 | 1 | Yes |
Knowledge
- Insider with Sword Dancers
- Insider with Drunkards
Stored
Abilities
All Hands are now Good Hands.
X (Battle) Parry Defense "With Showmanship"
Bonuses
Specialty Bonus for Entertaining the Masses
Parry with Body, Melee Combat, and Dodge dice.
- When you Parry (not Counterattack) with Fencing weapon, you can add your Dodge dice.
- Only include Dodge dice, not Speed.
- This bonus is limited by Encumberance.
Akimbo Attack, Counter, Parry with Favor
- Can reroll a single
1
when Attacking with Two Weapons.
Akimbo Threatens when Reeling
Akimbo Breaks ties on Parry
- All ties break in your favor when you Parry with Two Weapons.
Retreating while Knocked Down
- You can retreat while Knocked Down by rolling along the ground.
- If you are not helpless, you will always land on your feet.
- Treat Falling Damage as Weak.
Stunts
Reactions
X (Respite) Trigger: any roll you make
Reaction: Bonus dice to Parry, when using Two weapons.
Actions
Action: " Rally with a new boon: grant Focus to target"
- You may claim a new boon when rallying: You may grant Focus to an ally.
- Your ally must be able to receive Focus. Allies cannot be:
- Reeling
- Confused
- Enraged
- Afraid
Action: "Draw Two Weapons"
- When you declare a “Draw Weapon” Action, you may draw two weapons.
- You may split your dash in two smaller dashes.
- First dash
1
or more Pace(s) into any direction.
- Then your stride.
- Finally dash
1
or more Pace(s) into any direction.
- Total movement cannot exceed Dash + Stride.
- On your turn, you may take an extra action: “Stand up”.