{ Session 016 | Overview }
Session 17 keypoints
- To be determined.
- We decide to check out the earlier noises I heard in the other room.
- We notice a small door in the corner.
- We open it and notice a small hooded figure.
- The hood is green with star patterns.
- She is sitting next to a small light.
- Next to the light are four cushions.
- She introduces herself as Hua.
- Aleksi sits down. We join him.
- She describes that we will soon be facing a great challenge.
- Damjan will face his past.
- Lux will face redemption.
- Aleksi will lose his stories.
- Norrix will face a lot of large swords in combat.
- She asks for for 2 denarii per person.
- I give Norrix 8 denarii. He throws it in her face.
- She did not like that. She curses us.
- We bring one of the necromancers to inform the local authorities.
- As we ride in the carriage, one of the other passengers whispers to Damjan.
- As a fellow veteran, he asks about the unwilling, black-robed passenger.
- We arrive at Hornbach.
- (+1 xp)
- We notice a city split in two by a river.
- The old part has a building made of natural materials, the main church of the druids/lutherism. The new part has a large church of sallemer.
Idea: the druids and sallamer hate each other. Eckart worked with druids. The keizer is part of sallamer. We can use this.
- The carriage drives us to the center of Hornbach.
- We quickly bring the necromancer to the local authorities.
- We also drop off the necromancy gear we found earlier: wand and staff.
- The local authorities gather around us with question.
- Damjan convinces them with a speech justifying our actions.
- The authorities are very pleased with us.
- I ask about a blacksmith he recommends.
- He points to a blacksmith in the newer parts.
- We also learn of three locations of the adventurers guild: 1 in the old part. 2 in the new part.
- We head to the blacksmith.
- We trade three chainmail in exchange for a crafting an armor from the monster hide.
- Damjan buys pheon arrows (24), fletched arrows (24), fire arrows (24).
- Norrix buys Franciska (10).
- I go to a cloth maker to adjust the silk robe to fit me (2d4)
- I purchase some way too expensive, exclusive gemstones as a gift for the keizer. I am not almost broke.
- The evening falls.
- As we walk through the busy streets, I manage to hear that the keizer is in the city. He will give a speech tomorrow near the temple of the druids/luthers. The locals don’t like. We also learn about the fall of the Cogniscenti. We also hear the keizer’s family’s location. We learn that he is near the docks.
- I decide to read my father’s letter.
- It is a manuscript. The keizer is already dead for a millenial. The current stand in is my younger brother. It contains proof of this.
- We head to the leader of the town to deliver the important letter. We asked for an audience.
- The guard notice the signet stamp on the letter. They let us in to meet the leader.
- The leader introduces himself as Boris (johnson).
- I hand the letter to the secretary, named Michael.
- We head to a tavern to spend the night.
- (+2 xp)
- The next morning we head to the crowded.
- A carriage is carrying my brother, Tristanus Scientia, as well as the druid leader, as well as some high guards.
- Norrix recognizes on of the high guards as his nemesis: martialis.
- I recognize one of them as Ocilic Darius.
- I ask Norrix to lift me up as I Taunt one of the Fire Elementalist guards by comparing his fire power to a tinderbox.
- The Fire Elementalist casts a Meteor Swarm on the crowd.
- I rally the crowd to storm the royal guards.
- We charge forward.
- I taunt one of war mounds. It goes Berserk.
- Damjan shoots Januarius. He is now injured.
- The Elementalists rain down powerful spells on us.
- The war mound of Januarius kills him in one hit.
- I Taunt Darius into berserk.
Party (current turn):
- Lux: reeling, blinded
- Norrix: Injured, Hurt, Blinded, Afraid, Reeling
- Damjan: Blinded, Immobilized, Hurt, Afraid, Reeling.
Enemies():
- Darius: Berserk
- War mound(Januarius): Berserk
- Januarius
{ Session 016 | Overview }