Requires
New stunt " Taunt"
- As a stunt, you may Taunt another target. Your character insults the target, or performs rude gestures, or generally does something to the target to make them angry with you.
- You may taunt even if this Gift is exhausted.
- Taunting does not require you to have your mental faculties. You can Taunt even when Confused or Enraged.
- Roll your Mind (), Will (), and Presence () dice.
- The target rolls their Will, Inquiry, and your Body () Dice.
- The target must be able to hear you.
- You cannot be Silenced.
- The target cannot be Asleep or Unconscious, etc.
- Range penalties apply, but use Cover and Concealment on yourself, not the target.
- (Taunting works better if you’re out in the open.)
- No successes: Nothing happens.
- One success: The target becomes Enraged if they can become Enraged (Not Afraid, etc.).
- Enranged characters must take the “Attack” action every round.
- Two successes: The target becomes Enraged.
- Negates any conditions that prevent the target from becoming Enraged.
- Three successes or more: The target becomes Berserk.
- Negates any conditions that prevent the target from becoming Berserk.
X (Battle) Trigger: " Scare, Trick, or Taunt Stunt"
- Exhaust to Negate Reeling
- The Stunt still ends your turn, as usual, but you are not sent Reeling.