When using Observation to hear something, you may negate the highest-showing difficulty die that opposes you.
You can hear into the ultrasonic ranges.
You can hear some sounds other folks without Keen Ears simply cannot.
See Better in Darkness
You can see better in the dark.
For spotting and attack purposes, treat poor lighting as fair lighting
Night Vision does not compensate for total darkness or being blind.
You can travel at night twice as fast as those who do not have this Gift.
See “Hiking” in the Spot Rules chapter.
You can read!
You can read and write.
The DM can call for rolls of Mind () and Academics () to understand particularly difficult texts.
Characters without this Gift cannot read or write at all.
You are a court jester
You are officially licensed to be a royal fool, either by decree of by law.
You are expected not just to entertain the court, but you are also expected to say what everyone else is too afraid to say.
You are expected to:
Insult people.
Call out liars and cheats, not matter how influential they are.
Point out flaws in plans that the invested cannot bring themselves to discuss.
When Afraid, You Move Faster and Dodge Better
When Afraid or Terrified:
+1 to Stride
+3 to Dash
+9 to Run (+12 total to Run, because Run is based on Dash.)
Bonus to *Dodge* defense (but not to other defenses).
Bonuses
Specialty Bonus to Initiative Rolls
You may claim a bonus with all Initiative rolls.
Specialty Bonus to Danger Rolls
You are constantly watchful for attackers. You may claim a bonus on all rolls to detect danger. For example:
To observe hidden enemies.
To searching for deadly traps.
To gossip with locals about which places in town are more dangerous.
Specialty Bonus for Entertaining the Masses
Bonus for Entertaining the Masses. For example:
To assert your presence on stage with your performance of choice.
To know the academic particulars of your craft.
To “deceive” others in how well you’ve immersed yourself in your role.
My character chose Actor.
Specialty Bonus with Public Speaking
Bonus with Public Speaking. For example:
When giving a public speech.
During a call to action worthy of a great leader.
Winning debate point in a negotiation.
Announcing your presence to a crowd.
Specialty Bonus for Minding Your Manners
Bonus to Proper Manners. For example:
Using silverware.
Properly addressing lords and ladies.
Proper gifts and apologies to make when sucking up to aristocrats.
No Range Penalties for Rally or Taunt
Your Rallies and Taunts no longer suffer penalties for Range.
Scare and Trick taunts still have range penalties.
Stunts
New stunt " Taunt"
As a stunt, you may Taunt another target. Your character insults the target, or performs rude gestures, or generally does something to the target to make them angry with you.
You may taunt even if this Gift is exhausted.
Taunting does not require you to have your mental faculties. You can Taunt even when Confused or Enraged.
Roll your Mind (), Will (), and Presence () dice.
The target rolls their Will, Inquiry, and your Body () Dice.
The target must be able to hear you.
You cannot be Silenced.
The target cannot be Asleep or Unconscious, etc.
Range penalties apply, but use Cover and Concealment on yourself, not the target.
(Taunting works better if you’re out in the open.)
No successes: Nothing happens.
One success: The target becomes Enraged if they can become Enraged (Not Afraid, etc.).
Enranged characters must take the “Attack” action every round.
Two successes: The target becomes Enraged.
Negates any conditions that prevent the target from becoming Enraged.
Three successes or more: The target becomes Berserk.
Negates any conditions that prevent the target from becoming Berserk.
Reactions
X (Respite) Trigger: any roll you make
You have a strong personality - so strong, in fact, that it helps you to get stuff done.
After any roll that you make, you may exhaust this Gift to claim a bonus - if the roll is somehow relevant to your Personality.
My character has the following personalities:
Curious
Cunning
X (Respite) Reaction: Become Afraid
As a reaction: you may become Afraid for the rest of this Scene (~5 minutes).
X (Battle) Trigger: " Scare, Trick, or Taunt Stunt"
Exhaust to Negate Reeling
The Stunt still ends your turn, as usual, but you are not sent Reeling.
Actions
Action: " Rally with a new boon: grant Focus to target"
You may claim a new boon when rallying: You may grant Focus to an ally.
Your ally must be able to receive Focus. Allies cannot be:
Reeling
Confused
Enraged
Afraid
X (Influence) Sway the opinions of others
You may exhaust this Gift to push influence over other folks … even after failing a roll!
Usually, Exhausting this Gift means “playing dumb” and getting out of a situation that would embarrass someone with more station that you.
A subtle fool can advise, plant ideas in people’s heads, and gain access to places that commoners aren’t usually allowed.
You can request to refresh your InfluenceGifts once per day, at the DMs discretion.
In this case it generally means the parties you used this Gift on are willing to deal with your shit again.